CIKContext::AddAllLocks
0x00b89e80 · 795 bytes · __thiscall
_ZN10CIKContext11AddAllLocksEP6VectorP10Quaternion
Decompiled
undefined (3 params)
/* CIKContext::AddAllLocks(Vector*, Quaternion*) */
void __thiscall CIKContext::AddAllLocks(CIKContext *this,Vector *param_1,Quaternion *param_2)
{
matrix3x4_t *pmVar1;
char cVar2;
matrix3x4_t *pmVar3;
int iVar4;
int iVar5;
int iVar6;
CStudioHdr *pCVar7;
int *piVar8;
int iVar9;
int local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (*(int *)(**(int **)(this + 0xff8) + 0x11c) == 0) {
return;
}
do {
pmVar3 = g_MatrixPool;
if (g_MatrixPool == (matrix3x4_t *)0x0) {
pmVar3 = (matrix3x4_t *)memalign(0x10,0x1800);
if (((uint)pmVar3 & 0xf) != 0) {
raise(5);
}
break;
}
cVar2 = ThreadInterlockedAssignIf64
(&g_MatrixPool,*(undefined4 *)g_MatrixPool,DAT_01047874 + -1,g_MatrixPool,
DAT_01047874);
} while (cVar2 == '\0');
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
iVar9 = *(int *)(**(int **)(this + 0xff8) + 0x11c);
iVar6 = *(int *)(this + 0x101c);
iVar4 = 0;
if (iVar9 != 0) {
CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>::GrowVector
((CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>> *)(this + 0x1010),
iVar9);
CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>::ShiftElementsRight
((CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>> *)(this + 0x1010),
iVar6,iVar9);
iVar4 = *(int *)(**(int **)(this + 0xff8) + 0x11c);
}
iVar6 = iVar6 * 0x84;
memset((void *)(*(int *)(this + 0x1010) + iVar6),0,iVar4 * 0x84);
pCVar7 = *(CStudioHdr **)(this + 0xff8);
iVar9 = *(int *)pCVar7;
if (0 < *(int *)(iVar9 + 0x11c)) {
local_30 = 0;
do {
iVar9 = local_30 * 0x10 + *(int *)(iVar9 + 0x120) + iVar9;
iVar4 = *(int *)(iVar9 + 0x38 + *(int *)(iVar9 + 0xc));
if ((*(uint *)(this + 0x105c) & *(uint *)(*(int *)(pCVar7 + 0x2c) + iVar4 * 4)) != 0) {
::BuildBoneChain(pCVar7,(matrix3x4_t *)(this + 0x1024),param_1,param_2,iVar4,pmVar3,
(CBoneBitList *)&local_2c);
iVar5 = iVar6 + *(int *)(this + 0x1010);
*(int *)(iVar5 + 8) = local_30;
*(int *)(iVar5 + 0x10) = local_30;
*(undefined4 *)(iVar5 + 4) = 2;
MatrixAngles(pmVar3 + iVar4 * 0x30,(Quaternion *)(iVar5 + 0x2c),(Vector *)(iVar5 + 0x20));
piVar8 = (int *)(*(int *)(iVar9 + 0xc) + iVar9);
if ((float)piVar8[1] * (float)piVar8[1] + (float)piVar8[3] * (float)piVar8[3] +
(float)piVar8[2] * (float)piVar8[2] <= 0.0) {
*(undefined4 *)(iVar5 + 0x6c) = 0;
*(undefined4 *)(iVar5 + 0x70) = 0;
*(undefined4 *)(iVar5 + 0x74) = 0;
pCVar7 = *(CStudioHdr **)(this + 0xff8);
}
else {
VectorRotate((float *)(piVar8 + 1),pmVar3 + *piVar8 * 0x30,(float *)(iVar5 + 0x6c));
iVar9 = *(int *)(iVar9 + 0x1c + *(int *)(iVar9 + 0xc));
*(undefined4 *)(iVar5 + 0x78) = *(undefined4 *)(pmVar3 + iVar9 * 0x30 + 0xc);
*(undefined4 *)(iVar5 + 0x7c) = *(undefined4 *)(pmVar3 + iVar9 * 0x30 + 0x1c);
*(undefined4 *)(iVar5 + 0x80) = *(undefined4 *)(pmVar3 + iVar9 * 0x30 + 0x2c);
pCVar7 = *(CStudioHdr **)(this + 0xff8);
}
}
local_30 = local_30 + 1;
iVar6 = iVar6 + 0x84;
iVar9 = *(int *)pCVar7;
} while (local_30 < *(int *)(iVar9 + 0x11c));
}
do {
iVar9 = DAT_01047874;
pmVar1 = g_MatrixPool;
iVar6 = DAT_01047874 + 0x10001;
*(matrix3x4_t **)pmVar3 = g_MatrixPool;
cVar2 = ThreadInterlockedAssignIf64(&g_MatrixPool,pmVar3,iVar6,pmVar1,iVar9);
} while (cVar2 == '\0');
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.