CIKTarget::SetQuaternion
0x00b876e0 · 34 bytes · __thiscall
_ZN9CIKTarget13SetQuaternionERK10Quaternion
Decompiled
undefined (2 params)
/* CIKTarget::SetQuaternion(Quaternion const&) */
void __thiscall CIKTarget::SetQuaternion(CIKTarget *this,Quaternion *param_1)
{
*(undefined4 *)(this + 0x6c) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x70) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x74) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x78) = *(undefined4 *)(param_1 + 0xc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.