CIKTarget::SetOwner
0x00b874b0 · 101 bytes · __thiscall
_ZN9CIKTarget8SetOwnerEiRK6VectorRK6QAngle
Decompiled
undefined (4 params)
/* CIKTarget::SetOwner(int, Vector const&, QAngle const&) */
void __thiscall CIKTarget::SetOwner(CIKTarget *this,int param_1,Vector *param_2,QAngle *param_3)
{
*(int *)(this + 0xd4) = param_1;
*(undefined4 *)(this + 0xd8) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0xdc) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(this + 0xe0) = *(undefined4 *)(param_2 + 8);
*(undefined4 *)(this + 0xe4) = *(undefined4 *)param_3;
*(undefined4 *)(this + 0xe8) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(this + 0xec) = *(undefined4 *)(param_3 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.