L L4D2node

Studio_IKRuleWeight

0x00b861d0 · 168 bytes · __cdecl

_Z19Studio_IKRuleWeightR17ikcontextikrule_tf

Decompiled

undefined (2 params)

/* Studio_IKRuleWeight(ikcontextikrule_t&, float) */

longdouble Studio_IKRuleWeight(ikcontextikrule_t *param_1,float param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  
  fVar2 = *(float *)(param_1 + 0x48);
  fVar1 = *(float *)(param_1 + 0x3c);
  if (fVar2 <= 1.0) {
LAB_00b861fe:
    fVar3 = 0.0;
    if (param_2 < fVar1) goto LAB_00b86206;
  }
  else if (param_2 < fVar1) {
    param_2 = param_2 + 1.0;
    goto LAB_00b861fe;
  }
  if (param_2 < *(float *)(param_1 + 0x40)) {
    fVar2 = (param_2 - fVar1) / (*(float *)(param_1 + 0x40) - fVar1);
LAB_00b86226:
    return (longdouble)(fVar2 * fVar2 * 3.0 - (fVar2 + fVar2) * fVar2 * fVar2);
  }
  fVar1 = *(float *)(param_1 + 0x44);
  fVar3 = 1.0;
  if (fVar1 <= param_2) {
    if (param_2 < fVar2) {
      fVar2 = (param_2 - fVar1) / (fVar1 - fVar2) + 1.0;
      goto LAB_00b86226;
    }
    fVar3 = 0.0;
  }
LAB_00b86206:
  return (longdouble)fVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)