CUtlFilenameSymbolTable::FindFileName
0x00b81fa0 · 279 bytes · __thiscall
_ZN23CUtlFilenameSymbolTable12FindFileNameEPKc
Decompiled
undefined (2 params)
/* CUtlFilenameSymbolTable::FindFileName(char const*) */
undefined4 __thiscall
CUtlFilenameSymbolTable::FindFileName(CUtlFilenameSymbolTable *this,char *param_1)
{
short sVar1;
short sVar2;
int iVar3;
undefined4 uVar4;
int in_GS_OFFSET;
char local_32c [260];
char local_228 [260];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 != (char *)0x0) {
V_strncpy(local_32c,param_1,0x104);
V_RemoveDotSlashes(local_32c,'/');
V_ExtractFilePath(local_32c,local_228,0x104);
iVar3 = _V_strlen(local_228);
V_strncpy(local_124,local_32c + iVar3,0x104);
CThreadSpinRWLock::LockForRead();
sVar1 = CCountedStringPool::FindStringHandle((CCountedStringPool *)this,local_228);
sVar2 = CCountedStringPool::FindStringHandle((CCountedStringPool *)this,local_124);
uVar4 = CONCAT22(sVar2,sVar1);
CThreadSpinRWLock::UnlockRead();
if ((sVar1 != 0) && (sVar2 != 0)) goto LAB_00b82097;
}
uVar4 = 0;
LAB_00b82097:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.