CUtlString::CUtlString
0x00b818f0 · 74 bytes · __thiscall
_ZN10CUtlStringC2ERKS_
Decompiled
undefined (2 params)
/* CUtlString::CUtlString(CUtlString const&) */
void __thiscall CUtlString::CUtlString(CUtlString *this,CUtlString *param_1)
{
char *pcVar1;
pcVar1 = "";
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
if (*(int *)(param_1 + 0xc) != 0) {
pcVar1 = *(char **)param_1;
}
/* try { // try from 00b8192e to 00b81932 has its CatchHandler @ 00b8193a */
Set(this,pcVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.