CUtlString::SetDirect
0x00b812c0 · 89 bytes · __thiscall
_ZN10CUtlString9SetDirectEPKci
Decompiled
undefined (3 params)
/* CUtlString::SetDirect(char const*, int) */
void __thiscall CUtlString::SetDirect(CUtlString *this,char *param_1,int param_2)
{
if (0 < param_2) {
CUtlBinaryBlock::SetLength((CUtlBinaryBlock *)this,param_2 + 1);
CUtlBinaryBlock::Set((CUtlBinaryBlock *)this,param_1,param_2);
*(undefined1 *)(*(int *)this + param_2) = 0;
return;
}
CUtlBinaryBlock::SetLength((CUtlBinaryBlock *)this,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.