CUtlBinaryBlock::Get
0x00b81030 · 46 bytes · __thiscall
_ZNK15CUtlBinaryBlock3GetEPvi
Decompiled
undefined (3 params)
/* CUtlBinaryBlock::Get(void*, int) const */
void __thiscall CUtlBinaryBlock::Get(CUtlBinaryBlock *this,void *param_1,int param_2)
{
size_t __n;
__n = *(size_t *)(this + 0xc);
if (param_2 <= (int)*(size_t *)(this + 0xc)) {
__n = param_2;
}
if (0 < (int)__n) {
memcpy(param_1,*(void **)this,__n);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.