L L4D2node

CUtlBuffer::EatCPPComment

0x00b7f460 · 298 bytes · __thiscall

_ZN10CUtlBuffer13EatCPPCommentEv

Decompiled

undefined (1 param)

/* CUtlBuffer::EatCPPComment() */

undefined4 __thiscall CUtlBuffer::EatCPPComment(CUtlBuffer *this)

{
  char cVar1;
  char *pcVar2;
  char local_d;
  
  if ((((((byte)this[0x15] & 1) == 0) || (this[0x14] != (CUtlBuffer)0x0)) ||
      (pcVar2 = (char *)PeekGet(this,2,0), pcVar2 == (char *)0x0)) ||
     ((*pcVar2 != '/' || (pcVar2[1] != '/')))) {
    return 0;
  }
  *(int *)(this + 0xc) = *(int *)(this + 0xc) + 2;
  if (((byte)this[0x15] & 1) == 0) {
    cVar1 = CheckGet(this,1);
    if (cVar1 == '\0') {
      if (this[0x14] != (CUtlBuffer)0x0) {
        return 1;
      }
      goto LAB_00b7f4ed;
    }
    cVar1 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
    *(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
  }
  else {
    local_d = '\0';
    Scanf(this,"%c",&local_d);
    cVar1 = local_d;
  }
  if (this[0x14] != (CUtlBuffer)0x0) {
    return 1;
  }
  if (cVar1 == '\n') {
    return 1;
  }
LAB_00b7f4ed:
LAB_00b7f4f0:
  do {
    if (((byte)this[0x15] & 1) == 0) {
      cVar1 = CheckGet(this,1);
      if (cVar1 == '\0') {
        if (this[0x14] != (CUtlBuffer)0x0) {
          return 1;
        }
        goto LAB_00b7f4f0;
      }
      cVar1 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
      *(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
    }
    else {
      local_d = '\0';
      Scanf(this,"%c",&local_d);
      cVar1 = local_d;
    }
    if (this[0x14] != (CUtlBuffer)0x0) {
      return 1;
    }
    if (cVar1 == '\n') {
      return 1;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)