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CUtlMemory<unsigned_char,int>::ConvertToGrowableMemory

0x00b7e190 · 77 bytes · __regparm3

_ZN10CUtlMemoryIhiE23ConvertToGrowableMemoryEi.part.25.constprop.33

Decompiled

undefined (1 param)

/* CUtlMemory<unsigned char, int>::ConvertToGrowableMemory(int) [clone .part.25] [clone
   .constprop.33] */

void __regparm3 CUtlMemory<unsigned_char,int>::ConvertToGrowableMemory(int param_1)

{
  size_t __size;
  void *__dest;
  
  *(undefined4 *)(param_1 + 8) = 0;
  __size = *(size_t *)(param_1 + 4);
  if (__size == 0) {
    *(undefined4 *)param_1 = 0;
    return;
  }
  __dest = malloc(__size);
  memcpy(__dest,*(void **)param_1,__size);
  *(void **)param_1 = __dest;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)