CUtlCStringConversion::FindConversion
0x00b7e0d0 · 34 bytes · __thiscall
_ZN21CUtlCStringConversion14FindConversionEPKcPi
Decompiled
undefined (3 params)
/* CUtlCStringConversion::FindConversion(char const*, int*) */
void __thiscall
CUtlCStringConversion::FindConversion(CUtlCStringConversion *this,char *param_1,int *param_2)
{
*param_2 = (uint)(this[(byte)*param_1 + 0x918] != (CUtlCStringConversion)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.