V_StrLeft
0x00b7d4a0 · 49 bytes · __cdecl
_Z9V_StrLeftPKciPci
Decompiled
undefined (4 params)
/* V_StrLeft(char const*, int, char*, int) */
void V_StrLeft(char *param_1,int param_2,char *param_3,int param_4)
{
if (param_2 == 0) {
if (param_4 != 0) {
*param_3 = '\0';
}
}
else if (param_4 != 0) {
V_StrSlice(param_1,0,param_2,param_3,param_4);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.