AllocString
0x00b7d320 · 94 bytes · __cdecl
_Z11AllocStringPKci
Decompiled
undefined (2 params)
/* AllocString(char const*, int) */
char * AllocString(char *param_1,int param_2)
{
size_t sVar1;
char *__dest;
uint __n;
if (param_2 == -1) {
sVar1 = strlen(param_1);
__n = sVar1 + 1;
}
else {
sVar1 = strlen(param_1);
__n = sVar1 + 1;
if (param_2 <= (int)sVar1) {
__n = param_2 + 1;
}
}
__dest = operator_new__(__n);
strncpy(__dest,param_1,__n);
if (0 < (int)__n) {
__dest[__n - 1] = '\0';
}
return __dest;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.