V_DefaultExtension
0x00b7c540 · 111 bytes · __cdecl
_Z18V_DefaultExtensionPcPKci
Decompiled
undefined (3 params)
/* V_DefaultExtension(char*, char const*, int) */
void V_DefaultExtension(char *param_1,char *param_2,int param_3)
{
size_t sVar1;
char *pcVar2;
char cVar3;
if (param_1 == (char *)0x0) {
pcVar2 = &DAT_ffffffff;
cVar3 = DAT_ffffffff;
if (DAT_ffffffff != '/') goto LAB_00b7c568;
}
else {
sVar1 = strlen(param_1);
pcVar2 = param_1 + (sVar1 - 1);
cVar3 = *pcVar2;
while ((cVar3 != '/' && (param_1 < pcVar2))) {
LAB_00b7c568:
if (cVar3 == '.') {
return;
}
pcVar2 = pcVar2 + -1;
cVar3 = *pcVar2;
}
}
V_strncat(param_1,param_2,param_3,-1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.