CCountedStringPool::FreeAll
0x00b79850 · 208 bytes · __thiscall
_ZN18CCountedStringPool7FreeAllEv
Decompiled
undefined (1 param)
/* CCountedStringPool::FreeAll() */
void __thiscall CCountedStringPool::FreeAll(CCountedStringPool *this)
{
void *pvVar1;
int iVar2;
iVar2 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
*(undefined2 *)(*(int *)(this + 4) + iVar2 * 2) = 0;
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(this + 0x10));
}
*(undefined2 *)(this + 0x2c) = 0;
if (0 < *(int *)(this + 0x24)) {
iVar2 = 0;
do {
pvVar1 = *(void **)(*(int *)(this + 0x18) + iVar2 * 8);
if (pvVar1 != (void *)0x0) {
operator_delete__(pvVar1);
*(undefined4 *)(*(int *)(this + 0x18) + iVar2 * 8) = 0;
*(undefined1 *)(*(int *)(this + 0x18) + 6 + iVar2 * 8) = 0;
*(undefined2 *)(*(int *)(this + 0x18) + 4 + iVar2 * 8) = 0;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(this + 0x24));
}
*(undefined4 *)(this + 0x24) = 0;
CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
GrowVector((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
*)(this + 0x18),1);
CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>::
ShiftElementsRight((CUtlVector<CCountedStringPool::hash_item_t,CUtlMemory<CCountedStringPool::hash_item_t,int>>
*)(this + 0x18),0,1);
**(undefined4 **)(this + 0x18) = 0;
*(undefined1 *)(*(int *)(this + 0x18) + 6) = 0;
*(undefined2 *)(*(int *)(this + 0x18) + 4) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.