CBitRead::ReadBitAngles
0x00b78a80 · 63 bytes · __thiscall
_ZN8CBitRead13ReadBitAnglesER6QAngle
Decompiled
undefined (2 params)
/* CBitRead::ReadBitAngles(QAngle&) */
void __thiscall CBitRead::ReadBitAngles(CBitRead *this,QAngle *param_1)
{
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
ReadBitVec3Coord(this,(Vector *)&local_18);
*(undefined4 *)param_1 = local_18;
*(undefined4 *)(param_1 + 4) = local_14;
*(undefined4 *)(param_1 + 8) = local_10;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.