CBitRead::ReadBitVec3Normal
0x00b78840 · 518 bytes · __thiscall
_ZN8CBitRead17ReadBitVec3NormalER6Vector
Decompiled
undefined (2 params)
/* CBitRead::ReadBitVec3Normal(Vector&) */
void __thiscall CBitRead::ReadBitVec3Normal(CBitRead *this,Vector *param_1)
{
int iVar1;
CBitRead *pCVar2;
uint uVar3;
uint *puVar4;
undefined4 *puVar5;
int iVar6;
uint *puVar7;
uint uVar8;
uint uVar9;
longdouble lVar10;
float fVar11;
iVar6 = *(int *)(this + 0x14);
uVar3 = *(uint *)(this + 0x10);
iVar1 = iVar6 + -1;
*(int *)(this + 0x14) = iVar1;
if (iVar1 == 0) {
puVar4 = *(uint **)(this + 0x18);
*(undefined4 *)(this + 0x14) = 0x20;
puVar7 = *(uint **)(this + 0x1c);
if (puVar4 == puVar7) {
*(undefined4 *)(this + 0x10) = 0;
*(uint **)(this + 0x18) = puVar7 + 1;
uVar9 = 0;
LAB_00b78907:
puVar4 = *(uint **)(this + 0x18);
*(undefined4 *)(this + 0x14) = 0x20;
if (puVar4 == puVar7) {
*(undefined4 *)(this + 0x14) = 1;
*(undefined4 *)(this + 0x10) = 0;
*(uint **)(this + 0x18) = puVar7 + 1;
}
else if (puVar7 < puVar4) {
this[4] = (CBitRead)0x1;
*(undefined4 *)(this + 0x10) = 0;
}
else {
*(uint **)(this + 0x18) = puVar4 + 1;
*(uint *)(this + 0x10) = *puVar4;
}
goto joined_r0x00b7892c;
}
if (puVar7 < puVar4) {
this[4] = (CBitRead)0x1;
uVar8 = 0;
uVar9 = 0;
}
else {
*(uint **)(this + 0x18) = puVar4 + 1;
uVar8 = *puVar4;
uVar9 = uVar8 & 1;
}
*(undefined4 *)(this + 0x14) = 0x1f;
}
else {
uVar8 = uVar3 >> 1;
iVar6 = iVar6 + -2;
*(uint *)(this + 0x10) = uVar8;
uVar9 = uVar8 & 1;
*(int *)(this + 0x14) = iVar6;
if (iVar6 == 0) {
puVar7 = *(uint **)(this + 0x1c);
goto LAB_00b78907;
}
}
*(uint *)(this + 0x10) = uVar8 >> 1;
joined_r0x00b7892c:
if ((uVar3 & 1) == 0) {
*(undefined4 *)param_1 = 0;
}
else {
lVar10 = (longdouble)ReadBitNormal(this);
*(float *)param_1 = (float)lVar10;
}
if (uVar9 == 0) {
*(undefined4 *)(param_1 + 4) = 0;
uVar3 = *(uint *)(this + 0x10);
pCVar2 = this + 0x14;
*(int *)pCVar2 = *(int *)pCVar2 + -1;
iVar1 = *(int *)pCVar2;
}
else {
lVar10 = (longdouble)ReadBitNormal(this);
*(float *)(param_1 + 4) = (float)lVar10;
uVar3 = *(uint *)(this + 0x10);
pCVar2 = this + 0x14;
*(int *)pCVar2 = *(int *)pCVar2 + -1;
iVar1 = *(int *)pCVar2;
}
if (iVar1 == 0) {
puVar5 = *(undefined4 **)(this + 0x18);
*(undefined4 *)(this + 0x14) = 0x20;
if (puVar5 == *(undefined4 **)(this + 0x1c)) {
*(undefined4 *)(this + 0x14) = 1;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 **)(this + 0x18) = puVar5 + 1;
}
else if (*(undefined4 **)(this + 0x1c) < puVar5) {
this[4] = (CBitRead)0x1;
*(undefined4 *)(this + 0x10) = 0;
}
else {
*(undefined4 **)(this + 0x18) = puVar5 + 1;
*(undefined4 *)(this + 0x10) = *puVar5;
}
}
else {
*(uint *)(this + 0x10) = uVar3 >> 1;
}
fVar11 = *(float *)(param_1 + 4) * *(float *)(param_1 + 4) + *(float *)param_1 * *(float *)param_1
;
if (fVar11 < 1.0) {
*(float *)(param_1 + 8) = SQRT(1.0 - fVar11);
}
else {
*(undefined4 *)(param_1 + 8) = 0;
}
if ((uVar3 & 1) != 0) {
*(uint *)(param_1 + 8) = *(uint *)(param_1 + 8) ^ 0x80000000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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