L L4D2node

CBitRead::ReadBytes

0x00b76fa0 · 48 bytes · __thiscall

_ZN8CBitRead9ReadBytesEPvi

Decompiled

undefined (3 params)

/* CBitRead::ReadBytes(void*, int) */

byte __thiscall CBitRead::ReadBytes(CBitRead *this,void *param_1,int param_2)

{
  ReadBits(this,param_1,param_2 << 3);
  return (byte)this[4] ^ 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)