CBitRead::StartReading
0x00b762c0 · 91 bytes · __thiscall
_ZN8CBitRead12StartReadingEPKviii
Decompiled
undefined (5 params)
/* CBitRead::StartReading(void const*, int, int, int) */
void __thiscall
CBitRead::StartReading(CBitRead *this,void *param_1,int param_2,int param_3,int param_4)
{
*(void **)(this + 0x20) = param_1;
*(void **)(this + 0x18) = param_1;
*(int *)(this + 0xc) = param_2;
if (param_4 == -1) {
*(int *)(this + 8) = param_2 * 8;
this[4] = (CBitRead)0x0;
*(int *)(this + 0x1c) = param_2 + (int)param_1;
}
else {
*(int *)(this + 8) = param_4;
this[4] = (CBitRead)0x0;
*(int *)(this + 0x1c) = param_2 + (int)param_1;
}
if (param_1 != (void *)0x0) {
Seek(this,param_3);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.