CMemoryStack::PrintContents
0x00b74440 · 56 bytes · __thiscall
_ZN12CMemoryStack13PrintContentsEv
Decompiled
undefined (1 param)
/* CMemoryStack::PrintContents() */
void __thiscall CMemoryStack::PrintContents(CMemoryStack *this)
{
Msg("Total used memory: %d\n",*(int *)this - *(int *)(this + 0xc));
Msg("Total committed memory: %d\n",*(undefined4 *)(this + 0x14));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.