CMemoryStack::FreeToAllocPoint
0x00b743e0 · 32 bytes · __cdecl
_ZN12CMemoryStack16FreeToAllocPointEjb
Decompiled
undefined (2 params)
/* CMemoryStack::FreeToAllocPoint(unsigned int, bool) */
void CMemoryStack::FreeToAllocPoint(uint param_1,bool param_2)
{
uint uVar1;
uint uVar2;
undefined3 in_stack_00000009;
uVar1 = *(int *)(param_1 + 0x18) + -1 + _param_2 & -*(int *)(param_1 + 0x18);
uVar2 = uVar1 + *(uint *)(param_1 + 0xc);
if ((!CARRY4(uVar1,*(uint *)(param_1 + 0xc))) && (uVar2 < *(uint *)param_1)) {
*(uint *)param_1 = uVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.