CMemoryStack::Term
0x00b74360 · 49 bytes · __thiscall
_ZN12CMemoryStack4TermEv
Decompiled
undefined (1 param)
/* CMemoryStack::Term() */
void __thiscall CMemoryStack::Term(CMemoryStack *this)
{
void *__ptr;
__ptr = *(void **)(this + 0xc);
if (__ptr != (void *)0x0) {
if (*(void **)(this + 4) != __ptr && -1 < (int)*(void **)(this + 4) - (int)__ptr) {
*(void **)this = __ptr;
}
free(__ptr);
*(undefined4 *)(this + 0xc) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.