L L4D2node

KeyValues::GetWString

0x00b6f7d0 · 405 bytes · __thiscall

_ZN9KeyValues10GetWStringEPKcPKw

Decompiled

undefined (3 params)

/* KeyValues::GetWString(char const*, wchar_t const*) */

wchar_t * __thiscall KeyValues::GetWString(KeyValues *this,char *param_1,wchar_t *param_2)

{
  uint uVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  wchar_t *pwVar5;
  wchar_t local_11c [67];
  
  iVar2 = FindKey(this,param_1,false);
  if (iVar2 == 0) {
switchD_00b6f80e_caseD_0:
    return param_2;
  }
  switch(*(undefined1 *)(iVar2 + 0x10)) {
  default:
    goto switchD_00b6f80e_caseD_0;
  case 1:
    iVar3 = _V_strlen(*(char **)(iVar2 + 4));
    uVar1 = (iVar3 + 1U) * 4;
    uVar4 = uVar1;
    if (0x1fc00000 < iVar3 + 1U) {
      uVar4 = 0xffffffff;
    }
    pwVar5 = operator_new__(uVar4);
    iVar3 = V_UTF8ToUnicode(*(char **)(iVar2 + 4),pwVar5,uVar1);
    if (iVar3 < 0) {
      if (pwVar5 == (wchar_t *)0x0) {
        return param_2;
      }
      operator_delete__(pwVar5);
      return param_2;
    }
    SetWString(this,param_1,pwVar5);
    if (pwVar5 != (wchar_t *)0x0) {
      operator_delete__(pwVar5);
    }
    goto switchD_00b6f80e_caseD_5;
  case 2:
  case 4:
    swprintf(local_11c,0x40,L"%d",*(undefined4 *)(iVar2 + 0xc));
    break;
  case 3:
    swprintf(local_11c,0x40,L"%f",(double)*(float *)(iVar2 + 0xc));
    break;
  case 5:
    goto switchD_00b6f80e_caseD_5;
  case 7:
    swprintf(local_11c,0x40,L"%lld",**(undefined4 **)(iVar2 + 4),(*(undefined4 **)(iVar2 + 4))[1]);
  }
  SetWString(this,param_1,local_11c);
switchD_00b6f80e_caseD_5:
  return *(wchar_t **)(iVar2 + 8);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)