KeyValues::KeyValues
0x00b6f770 · 84 bytes · __thiscall
_ZN9KeyValuesC1EPKcS1_PKw
Decompiled
undefined (4 params)
/* KeyValues::KeyValues(char const*, char const*, wchar_t const*) */
void __thiscall KeyValues::KeyValues(KeyValues *this,char *param_1,char *param_2,wchar_t *param_3)
{
Init(this,(IKeyValuesSystem *)0x0,false);
SetName(this,param_1);
SetWString(this,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.