KeyValues::GetColor
0x00b6f250 · 261 bytes · __cdecl
_ZN9KeyValues8GetColorEPKcRK5Color
Decompiled
undefined (2 params)
/* KeyValues::GetColor(char const*, Color const&) */
char * KeyValues::GetColor(char *param_1,Color *param_2)
{
char cVar1;
int iVar2;
char *in_stack_0000000c;
undefined4 *in_stack_00000010;
float local_1c;
float local_18;
float local_14;
float local_10 [2];
*(undefined4 *)param_1 = *in_stack_00000010;
iVar2 = FindKey((KeyValues *)param_2,in_stack_0000000c,false);
if (iVar2 != 0) {
cVar1 = *(char *)(iVar2 + 0x10);
if (cVar1 == '\x06') {
*param_1 = *(char *)(iVar2 + 0xc);
param_1[1] = *(char *)(iVar2 + 0xd);
cVar1 = *(char *)(iVar2 + 0xf);
param_1[2] = *(char *)(iVar2 + 0xe);
param_1[3] = cVar1;
return param_1;
}
if (cVar1 == '\x03') {
*param_1 = (char)(int)*(float *)(iVar2 + 0xc);
return param_1;
}
if (cVar1 == '\x02') {
*param_1 = (char)*(undefined4 *)(iVar2 + 0xc);
return param_1;
}
if (cVar1 == '\x01') {
sscanf(*(char **)(iVar2 + 4),"%f %f %f %f",&local_1c,&local_18,&local_14,local_10);
*param_1 = (char)(int)local_1c;
param_1[1] = (char)(int)local_18;
param_1[2] = (char)(int)local_14;
param_1[3] = (char)(int)local_10[0];
}
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.