KeyValues::RemoveEverything
0x00b6ec10 · 154 bytes · __thiscall
_ZN9KeyValues16RemoveEverythingEv
Decompiled
undefined (1 param)
/* KeyValues::RemoveEverything() */
void __thiscall KeyValues::RemoveEverything(KeyValues *this)
{
KeyValues *pKVar1;
KeyValues *pKVar2;
void *in_stack_ffffffd8;
pKVar2 = *(KeyValues **)(this + 0x20);
while (pKVar2 != (KeyValues *)0x0) {
pKVar1 = *(KeyValues **)(pKVar2 + 0x1c);
*(undefined4 *)(pKVar2 + 0x1c) = 0;
~KeyValues(pKVar2);
operator_delete(pKVar2,in_stack_ffffffd8);
pKVar2 = pKVar1;
}
pKVar2 = *(KeyValues **)(this + 0x1c);
while ((this != pKVar2 && (pKVar2 != (KeyValues *)0x0))) {
pKVar1 = *(KeyValues **)(pKVar2 + 0x1c);
*(undefined4 *)(pKVar2 + 0x1c) = 0;
~KeyValues(pKVar2);
operator_delete(pKVar2,in_stack_ffffffd8);
pKVar2 = pKVar1;
}
if (*(void **)(this + 4) != (void *)0x0) {
operator_delete__(*(void **)(this + 4));
}
*(undefined4 *)(this + 4) = 0;
if (*(void **)(this + 8) != (void *)0x0) {
operator_delete__(*(void **)(this + 8));
}
*(undefined4 *)(this + 8) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.