CCommand::Tokenize
0x00b6bb00 · 460 bytes · __thiscall
_ZN8CCommand8TokenizeEPKcP14characterset_t
Decompiled
undefined (3 params)
/* CCommand::Tokenize(char const*, characterset_t*) */
undefined4 __thiscall CCommand::Tokenize(CCommand *this,char *param_1,characterset_t *param_2)
{
CCommand *pCVar1;
undefined1 *puVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
int iVar7;
CUtlBuffer local_54 [12];
int local_48;
char local_40;
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
this[8] = (CCommand)0x0;
if (param_1 == (char *)0x0) {
return 0;
}
puVar2 = s_BreakSet;
if (param_2 != (characterset_t *)0x0) {
puVar2 = param_2;
}
iVar3 = _V_strlen(param_1);
if (0x1fe < iVar3) {
Warning(
"CCommand::Tokenize: Encountered command which overflows the tokenizer buffer.. Skipping!\n"
);
return 0;
}
iVar7 = 0;
memcpy(this + 8,param_1,iVar3 + 1);
CUtlBuffer::CUtlBuffer(local_54,this + 8,iVar3,9);
do {
iVar3 = local_48;
if (((local_40 != '\0') || (0x3f < *(int *)this)) || (0x1ff < iVar7)) {
LAB_00b6bc1f:
uVar5 = 1;
goto LAB_00b6bc24;
}
pCVar1 = this + iVar7 + 0x208;
/* try { // try from 00b6bbd5 to 00b6bc4b has its CatchHandler @ 00b6bce2 */
iVar4 = CUtlBuffer::ParseToken
(local_54,(characterset_t *)puVar2,(char *)pCVar1,0x200 - iVar7,true);
if (iVar4 < 0) goto LAB_00b6bc1f;
if (0x200 - iVar7 == iVar4) break;
iVar6 = *(int *)this;
if (iVar6 == 1) {
*(int *)(this + 4) = local_48;
iVar6 = local_48;
if (this[local_48 + 7] == (CCommand)0x22) {
iVar6 = local_48 + -1;
}
iVar6 = iVar6 - iVar4;
*(int *)(this + 4) = iVar6;
if ((iVar3 < iVar6) && (this[iVar6 + 7] == (CCommand)0x22)) {
*(int *)(this + 4) = iVar6 + -1;
}
*(undefined4 *)this = 2;
*(CCommand **)(this + 0x40c) = pCVar1;
}
else {
*(int *)this = iVar6 + 1;
*(CCommand **)(this + iVar6 * 4 + 0x408) = pCVar1;
if (0x3f < iVar6 + 1) {
Warning(
"CCommand::Tokenize: Encountered command which overflows the argument buffer.. Clamped!\n"
);
}
}
iVar7 = iVar7 + 1 + iVar4;
} while (iVar7 < 0x201);
*(undefined4 *)this = 0;
uVar5 = 0;
*(undefined4 *)(this + 4) = 0;
this[8] = (CCommand)0x0;
LAB_00b6bc24:
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.