L L4D2node

ConVar::HasMax

0x00b6b0b0 · 15 bytes · __thiscall

_ZNK6ConVar6HasMaxEv

Decompiled

undefined (1 param)

/* ConVar::HasMax() const */

undefined1 __thiscall ConVar::HasMax(ConVar *this)

{
  return *(undefined1 *)(*(int *)(this + 0x1c) + 0x3c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)