ConVar::InstallChangeCallback
0x00b6afc0 · 56 bytes · __thiscall
_ZN6ConVar21InstallChangeCallbackEPFvP7IConVarPKcfE
Decompiled
undefined (2 params)
/* ConVar::InstallChangeCallback(void (*)(IConVar*, char const*, float)) */
void __thiscall
ConVar::InstallChangeCallback(ConVar *this,_func_void_IConVar_ptr_char_ptr_float *param_1)
{
*(_func_void_IConVar_ptr_char_ptr_float **)(*(int *)(this + 0x1c) + 0x44) = param_1;
if (*(code **)(*(int *)(this + 0x1c) + 0x44) != (code *)0x0) {
(**(code **)(*(int *)(this + 0x1c) + 0x44))
(this + 0x18,*(undefined4 *)(this + 0x24),*(undefined4 *)(this + 0x2c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.