FreeCircularBuffer
0x00b698d0 · 291 bytes · __cdecl
_Z18FreeCircularBufferP15CCircularBuffer
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* FreeCircularBuffer(CCircularBuffer*) */
void FreeCircularBuffer(CCircularBuffer *param_1)
{
int iVar1;
undefined4 uVar2;
char cVar3;
int iVar4;
iVar1 = *(int *)(param_1 + 0xc);
if (iVar1 < 0x2275) {
if ((DAT_01045410 <= param_1) && (param_1 < _DAT_01045414)) {
do {
iVar1 = DAT_0104540c;
uVar2 = g_SmallBuffers;
iVar4 = DAT_0104540c + 0x10001;
*(undefined4 *)param_1 = g_SmallBuffers;
cVar3 = ThreadInterlockedAssignIf64(&g_SmallBuffers,param_1,iVar4,uVar2,iVar1);
} while (cVar3 == '\0');
return;
}
}
else if (iVar1 < 0x44e9) {
if ((DAT_01045400 <= param_1) && (param_1 < _DAT_01045404)) {
do {
iVar1 = DAT_010453fc;
uVar2 = g_MediumBuffers;
iVar4 = DAT_010453fc + 0x10001;
*(undefined4 *)param_1 = g_MediumBuffers;
cVar3 = ThreadInterlockedAssignIf64(&g_MediumBuffers,param_1,iVar4,uVar2,iVar1);
} while (cVar3 == '\0');
return;
}
}
else if (((iVar1 < 0x89d1) && (DAT_010453f0 <= param_1)) && (param_1 < _DAT_010453f4)) {
do {
iVar1 = DAT_010453ec;
uVar2 = g_LargeBuffers;
iVar4 = DAT_010453ec + 0x10001;
*(undefined4 *)param_1 = g_LargeBuffers;
cVar3 = ThreadInterlockedAssignIf64(&g_LargeBuffers,param_1,iVar4,uVar2,iVar1);
} while (cVar3 == '\0');
return;
}
free(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.