CCircularBuffer::Advance
0x00b691d0 · 64 bytes · __thiscall
_ZN15CCircularBuffer7AdvanceEi
Decompiled
undefined (2 params)
/* CCircularBuffer::Advance(int) */
int __thiscall CCircularBuffer::Advance(CCircularBuffer *this,int param_1)
{
int iVar1;
int iVar2;
iVar2 = 0;
iVar1 = *(int *)this;
if (iVar1 != 0) {
iVar2 = param_1;
if (iVar1 < param_1) {
iVar2 = iVar1;
}
*(int *)this = iVar1 - iVar2;
*(int *)(this + 4) = (*(int *)(this + 4) + iVar2) % *(int *)(this + 0xc);
if (iVar1 - iVar2 == 0) {
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.