MD5Update
0x00b68cf0 · 367 bytes · __cdecl
_Z9MD5UpdateP12MD5Context_tPKhj
Decompiled
undefined (3 params)
/* MD5Update(MD5Context_t*, unsigned char const*, unsigned int) */
void MD5Update(MD5Context_t *param_1,uchar *param_2,uint param_3)
{
uint uVar1;
uint uVar2;
int iVar3;
uint *puVar4;
MD5Context_t *__dest;
uint *local_28;
uint local_24;
local_28 = (uint *)param_2;
local_24 = param_3;
uVar1 = *(uint *)(param_1 + 0x10);
uVar2 = uVar1 + param_3 * 8;
*(uint *)(param_1 + 0x10) = uVar2;
if (uVar2 < uVar1) {
iVar3 = *(int *)(param_1 + 0x14) + 1;
}
else {
iVar3 = *(int *)(param_1 + 0x14);
}
uVar2 = uVar1 >> 3 & 0x3f;
*(uint *)(param_1 + 0x14) = (param_3 >> 0x1d) + iVar3;
if (uVar2 != 0) {
local_24 = 0x40 - uVar2;
if (param_3 < local_24) {
memcpy(param_1 + uVar2 + 0x18,param_2,param_3);
return;
}
memcpy(param_1 + uVar2 + 0x18,param_2,local_24);
MD5Transform((uint *)param_1,(uint *)(param_1 + 0x18));
local_28 = (uint *)(param_2 + local_24);
local_24 = param_3 - local_24;
}
__dest = param_1 + 0x18;
puVar4 = local_28;
uVar2 = local_24;
if (0x3f < local_24) {
do {
uVar2 = uVar2 - 0x40;
*(uint *)__dest = *puVar4;
*(uint *)(param_1 + 0x1c) = puVar4[1];
*(uint *)(param_1 + 0x20) = puVar4[2];
*(uint *)(param_1 + 0x24) = puVar4[3];
*(uint *)(param_1 + 0x28) = puVar4[4];
*(uint *)(param_1 + 0x2c) = puVar4[5];
*(uint *)(param_1 + 0x30) = puVar4[6];
*(uint *)(param_1 + 0x34) = puVar4[7];
*(uint *)(param_1 + 0x38) = puVar4[8];
*(uint *)(param_1 + 0x3c) = puVar4[9];
*(uint *)(param_1 + 0x40) = puVar4[10];
*(uint *)(param_1 + 0x44) = puVar4[0xb];
*(uint *)(param_1 + 0x48) = puVar4[0xc];
*(uint *)(param_1 + 0x4c) = puVar4[0xd];
*(uint *)(param_1 + 0x50) = puVar4[0xe];
*(uint *)(param_1 + 0x54) = puVar4[0xf];
MD5Transform((uint *)param_1,(uint *)__dest);
puVar4 = puVar4 + 0x10;
} while (0x3f < uVar2);
local_28 = (uint *)((int)local_28 + (local_24 - 0x40 & 0xffffffc0) + 0x40);
local_24 = local_24 & 0x3f;
}
memcpy(__dest,local_28,local_24);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.