old_bf_read::ReadWord
0x00b67760 · 120 bytes · __thiscall
_ZN11old_bf_read8ReadWordEv
Decompiled
undefined (1 param)
/* old_bf_read::ReadWord() */
uint __thiscall old_bf_read::ReadWord(old_bf_read *this)
{
uint uVar1;
int iVar2;
uint uVar3;
int iVar4;
uint uVar5;
iVar2 = *(int *)(this + 0xc);
uVar1 = iVar2 + 0x10;
if ((int)uVar1 <= *(int *)(this + 8)) {
iVar4 = iVar2 >> 5;
uVar5 = *(uint *)(*(int *)this + iVar4 * 4);
*(uint *)(this + 0xc) = uVar1;
uVar5 = uVar5 >> ((byte)iVar2 & 0x1f);
uVar3 = DAT_010442a0 & uVar5;
if (iVar4 != iVar2 + 0xf >> 5) {
uVar3 = (*(uint *)(*(int *)this + 4 + iVar4 * 4) & (&g_ExtraMasks)[uVar1 & 0x1f]) <<
(0x10U - (char)(uVar1 & 0x1f) & 0x1f) | uVar5;
}
return uVar3;
}
*(int *)(this + 0xc) = *(int *)(this + 8);
this[0x10] = (old_bf_read)0x1;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.