old_bf_read::ReadBitAngle
0x00b66290 · 257 bytes · __thiscall
_ZN11old_bf_read12ReadBitAngleEi
Decompiled
undefined (2 params)
/* old_bf_read::ReadBitAngle(int) */
longdouble __thiscall old_bf_read::ReadBitAngle(old_bf_read *this,int param_1)
{
int iVar1;
int iVar2;
uint uVar3;
int iVar4;
uint uVar5;
iVar1 = (&GetBitForBitnum(int)::bitsForBitnum)[param_1 & 0x1f];
iVar2 = *(int *)(this + 0xc);
uVar3 = param_1 + iVar2;
if (*(int *)(this + 8) < (int)uVar3) {
*(int *)(this + 0xc) = *(int *)(this + 8);
this[0x10] = (old_bf_read)0x1;
return (longdouble)0.0;
}
iVar4 = iVar2 >> 5;
uVar5 = *(uint *)(*(int *)this + iVar4 * 4);
*(uint *)(this + 0xc) = uVar3;
uVar5 = uVar5 >> ((byte)iVar2 & 0x1f);
if (iVar4 != (int)(uVar3 - 1) >> 5) {
return (longdouble)
((float)(int)(((&g_ExtraMasks)[uVar3 & 0x1f] & *(uint *)(*(int *)this + 4 + iVar4 * 4))
<< ((char)param_1 - (char)(uVar3 & 0x1f) & 0x1fU) | uVar5) *
(360.0 / (float)iVar1));
}
if (param_1 != 0x20) {
uVar5 = uVar5 & (&g_ExtraMasks)[param_1];
}
return (longdouble)((float)(int)uVar5 * (360.0 / (float)iVar1));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.