L L4D2node

CWorld::DecalTrace

0x00b60b70 · 187 bytes · __thiscall

_ZN6CWorld10DecalTraceEP10CGameTracePKc

Decompiled

undefined (3 params)

/* CWorld::DecalTrace(CGameTrace*, char const*) */

void __thiscall CWorld::DecalTrace(CWorld *this,CGameTrace *param_1,char *param_2)

{
  int iVar1;
  undefined **local_3c [11];
  
  iVar1 = (*(code *)**(undefined4 **)decalsystem)(decalsystem,param_2);
  if (-1 < iVar1) {
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00b60baa to 00b60bae has its CatchHandler @ 00b60c48 */
    CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
    if (*(int *)(param_1 + 0x50) == 0) {
                    /* try { // try from 00b60bd7 to 00b60c2c has its CatchHandler @ 00b60c2f */
      (**(code **)(*(int *)te + 0x90))(te,(CRecipientFilter *)local_3c,0,param_1 + 0xc,iVar1);
    }
    else {
      (**(code **)(*(int *)te + 0x4c))
                (te,(CRecipientFilter *)local_3c,0,param_1 + 0xc,param_1,0,*(int *)(param_1 + 0x50),
                 iVar1);
    }
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)