CProjectedDecal::KeyValue
0x00b60ae0 · 124 bytes · __thiscall
_ZN15CProjectedDecal8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CProjectedDecal::KeyValue(char const*, char const*) */
undefined4 __thiscall CProjectedDecal::KeyValue(CProjectedDecal *this,char *param_1,char *param_2)
{
int iVar1;
undefined4 uVar2;
if (param_1 != "texture") {
iVar1 = _V_stricmp(param_1,"texture");
if (iVar1 != 0) {
uVar2 = CPointEntity::KeyValue((CPointEntity *)this,param_1,param_2);
return uVar2;
}
}
iVar1 = UTIL_PrecacheDecal(param_2,true);
*(int *)(this + 0x440) = iVar1;
if (iVar1 < 0) {
Warning("Can\'t find decal %s\n",param_2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.