CProjectedDecal::Spawn
0x00b60980 · 48 bytes · __thiscall
_ZN15CProjectedDecal5SpawnEv
Decompiled
undefined (1 param)
/* CProjectedDecal::Spawn() */
void __thiscall CProjectedDecal::Spawn(CProjectedDecal *this)
{
if ((-1 < *(int *)(this + 0x440)) &&
((*(char *)(gpGlobals + 0x4d) == '\0' || (((byte)this[0x149] & 8) == 0)))) {
return;
}
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.