L L4D2node

CWaterLODControl::KeyValue

0x00b5e730 · 330 bytes · __thiscall

_ZN16CWaterLODControl8KeyValueEPKcS1_

Decompiled

undefined (3 params)

/* CWaterLODControl::KeyValue(char const*, char const*) */

undefined4 __thiscall CWaterLODControl::KeyValue(CWaterLODControl *this,char *param_1,char *param_2)

{
  CBaseEdict *pCVar1;
  int iVar2;
  undefined4 uVar3;
  double dVar4;
  
  if ((param_1 == "cheapwaterstartdistance") ||
     (iVar2 = _V_stricmp(param_1,"cheapwaterstartdistance"), iVar2 == 0)) {
    dVar4 = strtod(param_2,(char **)0x0);
    if ((float)dVar4 != *(float *)(this + 0x440)) {
      if (this[0x6c] == (CWaterLODControl)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CWaterLODControl)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x440) = (float)dVar4;
    }
    return 1;
  }
  if ((param_1 != "cheapwaterenddistance") &&
     (iVar2 = _V_stricmp(param_1,"cheapwaterenddistance"), iVar2 != 0)) {
    uVar3 = CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
    return uVar3;
  }
  dVar4 = strtod(param_2,(char **)0x0);
  if ((float)dVar4 == *(float *)(this + 0x444)) {
    return 1;
  }
  if (this[0x6c] == (CWaterLODControl)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar2 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CWaterLODControl)((byte)this[0x70] | 1);
  }
  *(float *)(this + 0x444) = (float)dVar4;
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)