CVScriptSaveRestoreBlockHandler::Restore
0x00b5d7f0 · 419 bytes · __cdecl
_ZN31CVScriptSaveRestoreBlockHandler7RestoreEP8IRestoreb
Decompiled
undefined (2 params)
/* CVScriptSaveRestoreBlockHandler::Restore(IRestore*, bool) */
void CVScriptSaveRestoreBlockHandler::Restore(IRestore *param_1,bool param_2)
{
code *pcVar1;
CBaseEntity *pCVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined3 in_stack_00000009;
undefined1 *local_54;
CBaseEntity *local_50;
int local_38;
if ((param_1[0x20] == (IRestore)0x0) && (g_pScriptVM != (int *)0x0)) {
return;
}
pCVar2 = (CBaseEntity *)
CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
for (; pCVar2 != (CBaseEntity *)0x0;
pCVar2 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar2)) {
if (*(int *)(pCVar2 + 0x3f8) != 0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x58);
uVar3 = (**(code **)(*(int *)pCVar2 + 0x34))(pCVar2);
(*pcVar1)(g_pScriptVM,uVar3);
local_54 = &DAT_00d539c2;
if (*(undefined1 **)(pCVar2 + 0x3f8) != (undefined1 *)0x0) {
local_54 = *(undefined1 **)(pCVar2 + 0x3f8);
}
local_50 = pCVar2;
CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(param_1 + 4),(Node_t *)&local_54);
}
}
(**(code **)(*_param_2 + 0x1c))(_param_2);
iVar4 = (**(code **)(*_param_2 + 0x3c))(_param_2);
if (iVar4 != 0) {
iVar4 = (**(code **)(*_param_2 + 0x3c))(_param_2);
iVar5 = (**(code **)(*g_pScriptVM + 0x10))(g_pScriptVM);
if ((iVar4 == iVar5) && (iVar4 = (**(code **)(*_param_2 + 0x3c))(_param_2), 0 < iVar4)) {
CUtlBuffer::CUtlBuffer((CUtlBuffer *)&local_54,0,0,0);
/* try { // try from 00b5d940 to 00b5d98e has its CatchHandler @ 00b5d99c */
CUtlBuffer::EnsureCapacity((CUtlBuffer *)&local_54,iVar4);
pcVar1 = *(code **)(*_param_2 + 0x48);
CUtlBuffer::EnsureCapacity((CUtlBuffer *)&local_54,iVar4);
local_38 = iVar4;
(*pcVar1)(_param_2,local_54,iVar4,0);
(**(code **)(*g_pScriptVM + 0xb8))(g_pScriptVM,(CUtlBuffer *)&local_54);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&local_54);
}
}
(**(code **)(*_param_2 + 0x20))(_param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.