CUtlLinkedList<CScrollingScreenOverlay::TextLine_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CScrollingScreenOverlay::TextLine_t,unsigned_short>,unsigned_short>>::Free
0x00b5b4c0 · 66 bytes · __thiscall
_ZN14CUtlLinkedListIN23CScrollingScreenOverlay10TextLine_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEE4FreeEt
Decompiled
undefined (2 params)
/* CUtlLinkedList<CScrollingScreenOverlay::TextLine_t, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<CScrollingScreenOverlay::TextLine_t, unsigned short>, unsigned
short> >::Free(unsigned short) */
void __thiscall
CUtlLinkedList<CScrollingScreenOverlay::TextLine_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CScrollingScreenOverlay::TextLine_t,unsigned_short>,unsigned_short>>
::Free(CUtlLinkedList<CScrollingScreenOverlay::TextLine_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CScrollingScreenOverlay::TextLine_t,unsigned_short>,unsigned_short>>
*this,ushort param_1)
{
CUtlMemory<unsigned_char,int> *this_00;
Unlink(this,param_1);
this_00 = (CUtlMemory<unsigned_char,int> *)(*(int *)this + (uint)param_1 * 0x24);
CUtlMemory<unsigned_char,int>::Purge(this_00);
*(undefined2 *)(this_00 + 0x22) = *(undefined2 *)(this + 0x10);
*(ushort *)(this + 0x10) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.