L L4D2node

CNonMemberScriptBinding2<QAngle(*)(QAngle,QAngle),QAngle,QAngle,QAngle>::Call

0x00b5a0f0 · 186 bytes · __cdecl

_ZN24CNonMemberScriptBinding2IPF6QAngleS0_S0_ES0_S0_S0_E4CallEPvS4_P12CVariantBaseI24CVariantDefaultAllocatorEiS8_

Decompiled

undefined (5 params)

/* CNonMemberScriptBinding2<QAngle (*)(QAngle, QAngle), QAngle, QAngle, QAngle>::Call(void*, void*,
   CVariantBase<CVariantDefaultAllocator>*, int, CVariantBase<CVariantDefaultAllocator>*) */

undefined1
CNonMemberScriptBinding2<QAngle(*)(QAngle,QAngle),QAngle,QAngle,QAngle>::Call
          (void *param_1,void *param_2,CVariantBase *param_3,int param_4,CVariantBase *param_5)

{
  undefined4 *puVar1;
  undefined4 *puVar2;
  undefined1 local_18 [12];
  
  if (param_4 != 2 || param_5 == (CVariantBase *)0x0) {
    return 0;
  }
  if (param_2 != (void *)0x0) {
    return 0;
  }
  puVar2 = *(undefined4 **)(param_3 + 0xc);
  if (puVar2 == (undefined4 *)0x0) {
    puVar2 = &vec3_angle;
  }
  puVar1 = &vec3_angle;
  if (*(undefined4 **)param_3 != (undefined4 *)0x0) {
    puVar1 = *(undefined4 **)param_3;
  }
  (*param_1)(local_18,*puVar1,puVar1[1],puVar1[2],*puVar2,puVar2[1],puVar2[2]);
  if (((byte)param_5[10] & 1) != 0) {
    free(*(void **)param_5);
    *(ushort *)(param_5 + 10) = *(ushort *)(param_5 + 10) & 0xfffe;
  }
  *(undefined1 **)param_5 = local_18;
  *(undefined2 *)(param_5 + 8) = 0x28;
  *(undefined4 *)(param_5 + 4) = 0;
  CVariantBase<CVariantDefaultAllocator>::ConvertToCopiedData(SUB41(param_5,0));
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)