VScriptServerScriptErrorFunc
0x00b56590 · 97 bytes · __cdecl
_Z28VScriptServerScriptErrorFunc18ScriptErrorLevel_tPKc
Decompiled
undefined (2 params)
/* VScriptServerScriptErrorFunc(ScriptErrorLevel_t, char const*) */
undefined4 VScriptServerScriptErrorFunc(undefined4 param_1,undefined4 param_2)
{
char cVar1;
if (*(int *)(script_break_in_native_debugger_on_error._28_4_ + 0x30) != 0) {
cVar1 = Plat_IsInDebugSession(0);
if (cVar1 != '\0') {
raise(5);
}
ConVar::SetValue(script_break_in_native_debugger_on_error);
}
if (*(int *)(developer._28_4_ + 0x30) != 0) {
VScriptServerScriptErrorFunc(param_2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.