CScrollingScreenOverlay::AddText
0x00b564b0 · 47 bytes · __thiscall
_ZN23CScrollingScreenOverlay7AddTextEPKc
Decompiled
undefined (2 params)
/* CScrollingScreenOverlay::AddText(char const*) */
void __thiscall CScrollingScreenOverlay::AddText(CScrollingScreenOverlay *this,char *param_1)
{
AddText(this,param_1,*(int *)(this + 0x30),*(int *)(this + 0x34),*(int *)(this + 0x38));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.