GetScriptDesc<CScriptEntityIterator>
0x00b4b650 · 2539 bytes · __cdecl
_Z13GetScriptDescI21CScriptEntityIteratorEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*) */
ScriptClassDesc_t * GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator *param_1)
{
CUtlVector<int,CUtlMemory<int,int>> *pCVar1;
undefined4 uVar2;
int iVar3;
undefined4 *puVar4;
void *pvVar5;
int local_20 [4];
if (GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*)::bInitialized == '\0') {
GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*)::bInitialized = 1;
g_CScriptEntityIterator_ScriptDesc._8_4_ = s__The_global_list_of_entities_00d4bf25;
g_CScriptEntityIterator_ScriptDesc._0_4_ = s_CEntities_00d4bf42;
g_CScriptEntityIterator_ScriptDesc._4_4_ = s_CScriptEntityIterator_00d4bf4c;
g_CScriptEntityIterator_ScriptDesc._12_4_ = 0;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),
g_CScriptEntityIterator_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] = "Begin an iteration over the list of entities";
*puVar4 = "First";
puVar4[1] = "First";
puVar4[3] = 0x20;
puVar4[9] = CMemberScriptBinding0<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(),HSCRIPT__*>
::Call;
puVar4[10] = CScriptEntityIterator::First;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),
g_CScriptEntityIterator_ScriptDesc._28_4_);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Continue an iteration over the list of entities, providing reference to a previously found entity"
;
*puVar4 = "Next";
puVar4[1] = "Next";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 1) {
puVar4[5] = 1;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(4);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],4);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding1<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*),HSCRIPT__*,HSCRIPT__*>
::Call;
puVar4[10] = CScriptEntityIterator::Next;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by class name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByClassname";
puVar4[1] = "FindByClassname";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptEntityIterator::FindByClassname;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByName";
puVar4[1] = "FindByName";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptEntityIterator::FindByName;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindInSphere";
puVar4[1] = "FindInSphere";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,Vector_const&,float>
::Call;
puVar4[10] = CScriptEntityIterator::FindInSphere;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by targetname. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByTarget";
puVar4[1] = "FindByTarget";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptEntityIterator::FindByTarget;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by model name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByModel";
puVar4[1] = "FindByModel";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 2) {
puVar4[5] = 2;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(8);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],8);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
::Call;
puVar4[10] = CScriptEntityIterator::FindByModel;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] = "Find entities by name nearest to a point.";
*puVar4 = "FindByNameNearest";
puVar4[1] = "FindByNameNearest";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(char_const*,Vector_const&,float),HSCRIPT__*,char_const*,Vector_const&,float>
::Call;
puVar4[10] = CScriptEntityIterator::FindByNameNearest;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by name within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByNameWithin";
puVar4[1] = "FindByNameWithin";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 4) {
puVar4[5] = 4;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0x10);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0x10);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding4<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,char_const*,Vector_const&,float>
::Call;
puVar4[10] = CScriptEntityIterator::FindByNameWithin;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] = "Find entities by class name nearest to a point.";
*puVar4 = "FindByClassnameNearest";
puVar4[1] = "FindByClassnameNearest";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 3) {
puVar4[5] = 3;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0xc);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0xc);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(char_const*,Vector_const&,float),HSCRIPT__*,char_const*,Vector_const&,float>
::Call;
puVar4[10] = CScriptEntityIterator::FindByClassnameNearest;
puVar4[0xb] = 1;
iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
puVar4[2] =
"Find entities by class name within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
;
*puVar4 = "FindByClassnameWithin";
puVar4[1] = "FindByClassnameWithin";
puVar4[3] = 0x20;
puVar4[6] = 1;
if ((int)puVar4[5] < 4) {
puVar4[5] = 4;
if ((void *)puVar4[4] == (void *)0x0) {
pvVar5 = malloc(0x10);
puVar4[4] = pvVar5;
}
else {
pvVar5 = realloc((void *)puVar4[4],0x10);
puVar4[4] = pvVar5;
}
}
else {
pvVar5 = (void *)puVar4[4];
}
puVar4[8] = pvVar5;
pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 0x1f;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 3;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
puVar4[9] = CMemberScriptBinding4<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,char_const*,Vector_const&,float>
::Call;
puVar4[10] = CScriptEntityIterator::FindByClassnameWithin;
puVar4[0xb] = 1;
return (ScriptClassDesc_t *)g_CScriptEntityIterator_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CScriptEntityIterator_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.