L L4D2node

GetScriptDesc<CScriptEntityIterator>

0x00b4b650 · 2539 bytes · __cdecl

_Z13GetScriptDescI21CScriptEntityIteratorEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*) */

ScriptClassDesc_t * GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator *param_1)

{
  CUtlVector<int,CUtlMemory<int,int>> *pCVar1;
  undefined4 uVar2;
  int iVar3;
  undefined4 *puVar4;
  void *pvVar5;
  int local_20 [4];
  
  if (GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*)::bInitialized == '\0') {
    GetScriptDesc<CScriptEntityIterator>(CScriptEntityIterator*)::bInitialized = 1;
    g_CScriptEntityIterator_ScriptDesc._8_4_ = s__The_global_list_of_entities_00d4bf25;
    g_CScriptEntityIterator_ScriptDesc._0_4_ = s_CEntities_00d4bf42;
    g_CScriptEntityIterator_ScriptDesc._4_4_ = s_CScriptEntityIterator_00d4bf4c;
    g_CScriptEntityIterator_ScriptDesc._12_4_ = 0;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),
                         g_CScriptEntityIterator_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = "Begin an iteration over the list of entities";
    *puVar4 = "First";
    puVar4[1] = "First";
    puVar4[3] = 0x20;
    puVar4[9] = CMemberScriptBinding0<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(),HSCRIPT__*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::First;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),
                         g_CScriptEntityIterator_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Continue an iteration over the list of entities, providing reference to a previously found entity"
    ;
    *puVar4 = "Next";
    puVar4[1] = "Next";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(4);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*),HSCRIPT__*,HSCRIPT__*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::Next;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by class name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByClassname";
    puVar4[1] = "FindByClassname";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(8);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByClassname;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByName";
    puVar4[1] = "FindByName";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(8);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByName;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindInSphere";
    puVar4[1] = "FindInSphere";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 3) {
      puVar4[5] = 3;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(0xc);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],0xc);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 3;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,Vector_const&,float>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindInSphere;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by targetname. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByTarget";
    puVar4[1] = "FindByTarget";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(8);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByTarget;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by model name. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByModel";
    puVar4[1] = "FindByModel";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(8);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding2<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*),HSCRIPT__*,HSCRIPT__*,char_const*>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByModel;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = "Find entities by name nearest to a point.";
    *puVar4 = "FindByNameNearest";
    puVar4[1] = "FindByNameNearest";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 3) {
      puVar4[5] = 3;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(0xc);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],0xc);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 3;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(char_const*,Vector_const&,float),HSCRIPT__*,char_const*,Vector_const&,float>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByNameNearest;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by name within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByNameWithin";
    puVar4[1] = "FindByNameWithin";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 4) {
      puVar4[5] = 4;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(0x10);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],0x10);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 3;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding4<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,char_const*,Vector_const&,float>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByNameWithin;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = "Find entities by class name nearest to a point.";
    *puVar4 = "FindByClassnameNearest";
    puVar4[1] = "FindByClassnameNearest";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 3) {
      puVar4[5] = 3;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(0xc);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],0xc);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 3;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    uVar2 = g_CScriptEntityIterator_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding3<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(char_const*,Vector_const&,float),HSCRIPT__*,char_const*,Vector_const&,float>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByClassnameNearest;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CScriptEntityIterator_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CScriptEntityIterator_ScriptDesc._16_4_);
    puVar4[2] = 
    "Find entities by class name within a radius. Pass \'null\' to start an iteration, or reference to a previously found entity to continue a search"
    ;
    *puVar4 = "FindByClassnameWithin";
    puVar4[1] = "FindByClassnameWithin";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 4) {
      puVar4[5] = 4;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(0x10);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],0x10);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    pCVar1 = (CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4);
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 3;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore(pCVar1,puVar4[7],local_20);
    puVar4[9] = CMemberScriptBinding4<CScriptEntityIterator*,HSCRIPT__*(CScriptEntityIterator::*)(HSCRIPT__*,char_const*,Vector_const&,float),HSCRIPT__*,HSCRIPT__*,char_const*,Vector_const&,float>
                ::Call;
    puVar4[10] = CScriptEntityIterator::FindByClassnameWithin;
    puVar4[0xb] = 1;
    return (ScriptClassDesc_t *)g_CScriptEntityIterator_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CScriptEntityIterator_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)