Script_GetInvTable
0x00b47720 · 599 bytes · __cdecl
_ZL18Script_GetInvTableP9HSCRIPT__S0_
Decompiled
undefined (2 params)
/* Script_GetInvTable(HSCRIPT__*, HSCRIPT__*) */
void Script_GetInvTable(HSCRIPT__ *param_1,HSCRIPT__ *param_2)
{
code *pcVar1;
ScriptClassDesc_t *pSVar2;
int iVar3;
CBaseEntity *pCVar4;
undefined4 uVar5;
void *pvVar6;
int iVar7;
int in_GS_OFFSET;
CTerrorPlayer *local_70;
void *local_6c;
undefined4 local_68;
undefined2 local_64;
ushort local_62;
char local_60 [64];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 != (HSCRIPT__ *)0x0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
iVar3 = (*pcVar1)(g_pScriptVM,param_1,pSVar2);
if (iVar3 != 0) {
local_70 = (CTerrorPlayer *)
__dynamic_cast(iVar3,&CBaseEntity::typeinfo,&CTerrorPlayer::typeinfo,0);
goto LAB_00b47798;
}
}
local_70 = (CTerrorPlayer *)0x0;
LAB_00b47798:
local_6c = (void *)0x0;
local_64 = 0;
iVar3 = 1;
local_62 = 0;
do {
/* try { // try from 00b477d1 to 00b47934 has its CatchHandler @ 00b47978 */
pCVar4 = (CBaseEntity *)CTerrorPlayer::GetTerrorWeapon(local_70,iVar3);
if (pCVar4 != (CBaseEntity *)0x0) {
uVar5 = (**(code **)(*(int *)pCVar4 + 0x530))(pCVar4);
V_snprintf(local_60,0x40,"slot%d",uVar5);
pvVar6 = (void *)CBaseEntity::GetScriptInstance(pCVar4);
if ((local_62 & 1) != 0) {
free(local_6c);
local_62 = local_62 & 0xfffe;
}
local_68 = 0;
local_64 = 0x20;
local_6c = pvVar6;
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_2,local_60,&local_6c);
iVar7 = (**(code **)(*(int *)pCVar4 + 0x530))(pCVar4);
if (((iVar7 == 3) &&
(iVar7 = __dynamic_cast(pCVar4,&CTerrorWeapon::typeinfo,&CBaseBackpackItem::typeinfo,0),
iVar7 != 0)) && (*(char *)(iVar7 + 0x17dc) != '\0')) {
DevMsg(" is performing action!\n");
}
}
iVar3 = iVar3 + 1;
} while (iVar3 != 0x38);
pCVar4 = (CBaseEntity *)CTerrorPlayer::GetHeldEntity(local_70);
if (pCVar4 != (CBaseEntity *)0x0) {
uVar5 = CBaseEntity::GetDebugName(pCVar4);
DevMsg("Holding %s\n",uVar5);
pvVar6 = (void *)CBaseEntity::GetScriptInstance(pCVar4);
if ((local_62 & 1) != 0) {
free(local_6c);
local_62 = local_62 & 0xfffe;
}
local_68 = 0;
local_64 = 0x20;
local_6c = pvVar6;
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_2,&DAT_00d4bc59,&local_6c);
}
if ((local_62 & 1) != 0) {
free(local_6c);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.