Script_GetInfectedStats
0x00b46c90 · 525 bytes · __cdecl
_ZL23Script_GetInfectedStatsP9HSCRIPT__
Decompiled
undefined (1 param)
/* Script_GetInfectedStats(HSCRIPT__*) */
void Script_GetInfectedStats(HSCRIPT__ *param_1)
{
code *pcVar1;
undefined4 local_34;
undefined1 local_30;
void *local_2c;
void *local_28 [2];
undefined2 local_20;
ushort local_1e;
local_34 = 3;
local_30 = 1;
local_2c = (void *)0x0;
ForEachPlayer<LivePlayerCounter>((LivePlayerCounter *)&local_34);
local_28[0] = *(void **)(TheDirector + 0x1bc);
local_20 = 5;
local_1e = 0;
/* try { // try from 00b46cf7 to 00b46cf8 has its CatchHandler @ 00b46ec2 */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_1,"Witches",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
local_28[0] = *(void **)(TheDirector + 0x1c0);
local_20 = 5;
local_1e = 0;
/* try { // try from 00b46d45 to 00b46d46 has its CatchHandler @ 00b46eb5 */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_1,"Tanks",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
local_1e = 0;
local_20 = 5;
local_28[0] = local_2c;
/* try { // try from 00b46d8a to 00b46d8b has its CatchHandler @ 00b46eb3 */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_1,"Specials",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
pcVar1 = *(code **)(*g_pScriptVM + 0x78);
local_28[0] = (void *)CDirectorTacticalServices::GetCommonInfectedCount
(*(CDirectorTacticalServices **)(TheDirector + 0x628),0);
local_20 = 5;
local_1e = 0;
/* try { // try from 00b46dec to 00b46ded has its CatchHandler @ 00b46eb1 */
(*pcVar1)(g_pScriptVM,param_1,"Commons",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
local_28[0] = *(void **)(TheZombieManager + 0x4c);
local_20 = 5;
local_1e = 0;
/* try { // try from 00b46e37 to 00b46e38 has its CatchHandler @ 00b46eaf */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_1,"SpecialsSpawned",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
local_28[0] = *(void **)(TheZombieManager + 0x68);
local_20 = 5;
local_1e = 0;
/* try { // try from 00b46e82 to 00b46e83 has its CatchHandler @ 00b46e9d */
(**(code **)(*g_pScriptVM + 0x78))(g_pScriptVM,param_1,"PanicWaveSpecials",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.