Script_ReapplyInfectedFlags
0x00b44f30 · 261 bytes · __cdecl
_ZL27Script_ReapplyInfectedFlagsiP9HSCRIPT__
Decompiled
undefined (2 params)
/* Script_ReapplyInfectedFlags(int, HSCRIPT__*) */
void Script_ReapplyInfectedFlags(int param_1,HSCRIPT__ *param_2)
{
code *pcVar1;
ScriptClassDesc_t *pSVar2;
int *piVar3;
int iVar4;
uint uVar5;
int iVar6;
if (param_2 != (HSCRIPT__ *)0x0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
piVar3 = (int *)(*pcVar1)(g_pScriptVM,param_2,pSVar2);
if (piVar3 != (int *)0x0) {
piVar3 = (int *)(**(code **)(*piVar3 + 0x148))(piVar3);
if (piVar3 == (int *)0x0) {
Warning();
return;
}
piVar3 = (int *)(**(code **)(*piVar3 + 0xb4))(piVar3);
iVar4 = (**(code **)(*piVar3 + 0x14c))(piVar3);
if (iVar4 == 0) {
return;
}
*(uint *)(iVar4 + 0x1c74) = *(uint *)(iVar4 + 0x1c74) & 0xffff1fff | param_1;
return;
}
}
iVar4 = TheNextBots();
uVar5 = (uint)*(ushort *)(iVar4 + 0x10);
if (uVar5 != 0xffff) {
iVar6 = *(int *)(iVar4 + 4);
do {
piVar3 = *(int **)(iVar6 + uVar5 * 8);
if (piVar3 == (int *)0x0) {
Warning("Null bot passed to botcmd from script\n");
}
else {
piVar3 = (int *)(**(code **)(*piVar3 + 0xb4))(piVar3);
iVar6 = (**(code **)(*piVar3 + 0x14c))(piVar3);
if (iVar6 != 0) {
*(uint *)(iVar6 + 0x1c74) = *(uint *)(iVar6 + 0x1c74) & 0xffff1fff | param_1;
}
}
iVar6 = *(int *)(iVar4 + 4);
uVar5 = (uint)*(ushort *)(iVar6 + 6 + uVar5 * 8);
} while (uVar5 != 0xffff);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.