CBaseEntityScriptInstanceHelper::BindOnRead
0x00b449d0 · 309 bytes · __thiscall
_ZN31CBaseEntityScriptInstanceHelper10BindOnReadEP9HSCRIPT__PvPKc
Decompiled
undefined (4 params)
/* CBaseEntityScriptInstanceHelper::BindOnRead(HSCRIPT__*, void*, char const*) */
int __thiscall
CBaseEntityScriptInstanceHelper::BindOnRead
(CBaseEntityScriptInstanceHelper *this,HSCRIPT__ *param_1,void *param_2,char *param_3)
{
ushort uVar1;
char cVar2;
int iVar3;
uint uVar4;
int iVar5;
char *local_14 [2];
uVar4 = (uint)(ushort)g_VScriptSaveRestoreBlockHandler._20_2_;
local_14[0] = param_3;
if (g_VScriptSaveRestoreBlockHandler._20_2_ != -1) {
do {
while( true ) {
iVar5 = uVar4 * 0x10;
cVar2 = (*(code *)g_VScriptSaveRestoreBlockHandler._4_4_)
(local_14,g_VScriptSaveRestoreBlockHandler._8_4_ + 8 + iVar5);
if (cVar2 != '\0') break;
cVar2 = (*(code *)g_VScriptSaveRestoreBlockHandler._4_4_)
(g_VScriptSaveRestoreBlockHandler._8_4_ + iVar5 + 8,local_14);
if (cVar2 == '\0') {
iVar5 = *(int *)(g_VScriptSaveRestoreBlockHandler._8_4_ + 0xc + iVar5);
*(HSCRIPT__ **)(iVar5 + 0x3f4) = param_1;
return iVar5;
}
if ((CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f6bf9e = 0xffff;
DAT_00f6bfa0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
uVar1 = *(ushort *)(g_VScriptSaveRestoreBlockHandler._8_4_ + 2 + iVar5);
uVar4 = (uint)uVar1;
if (uVar1 == 0xffff) {
return 0;
}
}
if ((CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f6bf9e = 0xffff;
DAT_00f6bfa0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,CBaseEntity*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBaseEntity*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
uVar4 = (uint)*(ushort *)(g_VScriptSaveRestoreBlockHandler._8_4_ + iVar5);
} while (*(ushort *)(g_VScriptSaveRestoreBlockHandler._8_4_ + iVar5) != 0xffff);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.