Script_GetPhysAngularVelocity
0x00b43de0 · 248 bytes · __cdecl
_ZL29Script_GetPhysAngularVelocityP9HSCRIPT__
Decompiled
undefined (1 param)
/* Script_GetPhysAngularVelocity(HSCRIPT__*) */
undefined1 * Script_GetPhysAngularVelocity(HSCRIPT__ *param_1)
{
code *pcVar1;
ScriptClassDesc_t *pSVar2;
int iVar3;
int iVar4;
if (param_1 == (HSCRIPT__ *)0x0) {
iVar3 = 0;
}
else {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
iVar3 = (*pcVar1)(g_pScriptVM,param_1,pSVar2);
}
if (Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng == '\0') {
iVar4 = __cxa_guard_acquire(&Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng);
if (iVar4 != 0) {
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._0_4_ = 0;
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._4_4_ = 0;
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._8_4_ = 0;
__cxa_guard_release(&Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng);
}
}
if (*(char *)(iVar3 + 0x186) == '\x06') {
(**(code **)(**(int **)(iVar3 + 0x238) + 0xd4))
(*(int **)(iVar3 + 0x238),0,Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng);
}
else {
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._4_4_ = *(undefined4 *)(iVar3 + 0x284);
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._8_4_ = *(undefined4 *)(iVar3 + 0x288);
Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng._0_4_ = *(undefined4 *)(iVar3 + 0x280);
}
return Script_GetPhysAngularVelocity(HSCRIPT__*)::vAng;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.