Script_StopSoundOn
0x00b43c30 · 89 bytes · __cdecl
_ZL18Script_StopSoundOnPKcP9HSCRIPT__
Decompiled
undefined (2 params)
/* Script_StopSoundOn(char const*, HSCRIPT__*) */
void Script_StopSoundOn(char *param_1,HSCRIPT__ *param_2)
{
code *pcVar1;
ScriptClassDesc_t *pSVar2;
CBaseEntity *this;
if (param_2 != (HSCRIPT__ *)0x0) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar2 = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
this = (CBaseEntity *)(*pcVar1)(g_pScriptVM,param_2,pSVar2);
if (this != (CBaseEntity *)0x0) {
CBaseEntity::StopSound(this,param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.